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Rex Sheen
Rex Sheen
Modeler
Glendale, United States

About

I am a dedicated 3D artist with over 10 years of experience in the animation industry. I am passionate about learning and growing, and I am always looking for new ways to improve my skills and contribute to my team. My current goal is to learn as much as I can about the game industry so that I can contribute my skills and knowledge to the creation of amazing games. I am confident that I would be a valuable asset to your team, and I am excited to help you create the next generation of games.

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter

Experience

  • Asset Modeler at Warner Brothers Animation
    Burbank, United States of America
    June 2021 - May 2022

    - Worked with the art director to conceptualize the style and look of a number of the main characters for the show, "Wings of Fire"

    - Provided full body reference models of a number of the main character to be used for modeling reference for overseas studios.

    - Provided models to help assist the story team to create boards and animatics.

  • Freelance Modeler at Nickelodeon Animation Studios
    Burbank, United States of America
    October 2021 - January 2022

    3D sculpted a number of characters and buildings from provided 2D concepts to help flush out the look and proportions. For the show, “Monster’s High”

  • Lead Character Modeler at Dreamworks Animation
    Glendale
    February 2019 - April 2021

    -Further development and R&D for upcoming and shows in development.

    -Further training to in-house and overseas teams on new and changing show standards and pipeline adjustments.

    On the following shows:

    Fast & Furious: Spy Racers

    Dragons: Nine Realms

  • Character Modeler at Dreamworks Animation
    Glendale, United States of America
    April 2016 - February 2019

    -Set standards and create high-quality characters and props to set the look for DreamWorks TV show assets.

    -Maintain quality and scope for designs within each show’s parameters.

    Worked on a varieties of DreamWorks TV shows, including:

    - Fast & Furious Spy Racers

    - Dragons: Rescue Riders

    - Bodd Baby: Back in the Crib

    - Spirit Riding Free

    - Voltron: Legendary Defenders

    - All Hail King Julien

  • Asset Modeler at Titmouse
    Los Angeles, United States of America
    October 2020 - February 2021

    Helped Model and UV production characters and sets for the show, "The Legend of Vox Machina" S2.

  • Character Modeler at Nickelodeon Animation Studios
    Glendale
    August 2015 - February 2016

    Created and UVed stylized characters and plants from concept art and worked

    with my lead and art director to finalize the look of each character. I also created

    varieties of hair shapes to be used to form hair simulations on:

    - Albert

  • Lead Character Modeler at Nickelodeon Animation Studios
    Burbank, United States of America
    June 2014 - August 2015

    Clean up main character models, unwrap UVs, oversee and finalize the

    creation of facial clusters and blendshapes made from outsourced studio. I also

    make note and review all modeling and UV tasks of props made from our

    outsourced studio on:

    - WallyKazam

  • Character Modeler at Nickelodeon Animation Studios
    Burbank, United States of America
    March 2011 - June 2014

    Create clean character models from concept art, efficiently unwrap UVs, create

    full facial clusters, and create numerous blendshapes for: mouth expressions,

    eyebrow expressions, eyelids, and correctives on:

    - Penguins of Madagascar

    - T.U.F.F. Puppy

    Created high resolution vehicle and prop models for:

    - Legend of Korra Season 2, 3, 4

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