I am a dedicated 3D artist with over 10 years of experience in the animation industry. I am passionate about learning and growing, and I am always looking for new ways to improve my skills and contribute to my team. My current goal is to learn as much as I can about the game industry so that I can contribute my skills and knowledge to the creation of amazing games. I am confident that I would be a valuable asset to your team, and I am excited to help you create the next generation of games.
- Worked with the art director to conceptualize the style and look of a number of the main characters for the show, "Wings of Fire"
- Provided full body reference models of a number of the main character to be used for modeling reference for overseas studios.
- Provided models to help assist the story team to create boards and animatics.
3D sculpted a number of characters and buildings from provided 2D concepts to help flush out the look and proportions. For the show, “Monster’s High”
-Further development and R&D for upcoming and shows in development.
-Further training to in-house and overseas teams on new and changing show standards and pipeline adjustments.
On the following shows:
Fast & Furious: Spy Racers
Dragons: Nine Realms
-Set standards and create high-quality characters and props to set the look for DreamWorks TV show assets.
-Maintain quality and scope for designs within each show’s parameters.
Worked on a varieties of DreamWorks TV shows, including:
- Fast & Furious Spy Racers
- Dragons: Rescue Riders
- Bodd Baby: Back in the Crib
- Spirit Riding Free
- Voltron: Legendary Defenders
- All Hail King Julien
Helped Model and UV production characters and sets for the show, "The Legend of Vox Machina" S2.
Created and UVed stylized characters and plants from concept art and worked
with my lead and art director to finalize the look of each character. I also created
varieties of hair shapes to be used to form hair simulations on:
- Albert
Clean up main character models, unwrap UVs, oversee and finalize the
creation of facial clusters and blendshapes made from outsourced studio. I also
make note and review all modeling and UV tasks of props made from our
outsourced studio on:
- WallyKazam
Create clean character models from concept art, efficiently unwrap UVs, create
full facial clusters, and create numerous blendshapes for: mouth expressions,
eyebrow expressions, eyelids, and correctives on:
- Penguins of Madagascar
- T.U.F.F. Puppy
Created high resolution vehicle and prop models for:
- Legend of Korra Season 2, 3, 4